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3D ARTIST
 

'A Bug's Life'

This was a project I created last year.

I used Maya and ZBrush to create 3 insect models, which I then textured using a combination of Mari and Substance. I composited the renders within Nuke.

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SHOWREEL

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SHOWREEL

ABOUT

"I have a passion for turning creative ideas into a reality"

I am a passionate and enthusiastic 3D artist graduating from a three-year full-time intensive Visual Effects (VFX) degree course at Futureworks School of Media in Manchester.

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I have skills in modelling, sculpting and match moving using industry standard software including Maya and ZBrush.

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I am diligent and conscientious, always studying the smallest of details in high quality sculpts and models. I strive to replicate these in my own projects, as I believe this is what gives them life.

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Through my study I have had the opportunity to work on projects that allow my creative ideas to shine through, regardless of how complex the process has been, to achieve a result I am happy with. 

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I am a quick learner and an avid social media follower of leading VFX Designers and Producers’ studying the nuances of their work to help me improve and learn.

Proficient in:

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  • Maya

  • ZBrush

  • PFtrack

  • Substance

  • Nuke

  • After Effects

Knowledge in:

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  • Mari

  • Mudbox

  • Photoshop

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ABOUT
Previous Projects

Previous Projects

Architects - "Doomsday"

Last August, I worked on an Architects music video for "Wild Dragon" VFX Studio.

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For this project I rotoscoped the shots involving the drummer, Dan Searle, as there was too much spill off the green screen on the drums to get a clean key.

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This was a lengthy task, however, the result was well worth the hours of roto!

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Current Projects

©Disney

I'm creating a 3D scene based on Alice In Wonderland. I will design some of the creatures myself whilst using the book, concept art and illustrations as a basis to build upon.

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These are some of the images I'll be using as references throughout the length of my project.

©Disney

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CURRENT PROJECTS

Creating Wonderland

Blog

In my last year of university, I completed a research module. For my project I looked into human anatomy and it's application in creating lifelike sculpts.

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This was a huge undertaking, as there is a great deal of information out there.

However, by spending a few weeks looking into the anatomical structure of the human body, I learnt how to apply this information in my 3D work to make realistic lifeforms. Through this understanding of how the body is structured, I have found it far easier to design my own creatures. I feel like I know now where I can break the rules, whilst still achieving believable results. 

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This research came in useful when I was working on my honours project creating both a half human/half horse and a half human/half dog creature, based on the Netflix show "Bojack Horseman".

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The knowledge I'd gained was especially useful when sculpting the hands and arms for my characters. I now knew how all of the muscles within these areas appear on the surface of the skin and how they interact with each other.

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CONTACT

EMAIL ADDRESS

emmalb0808@gmail.com

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CONTACT NUMBER

07762589269

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LINKEDIN

www.linkedin.com/in/emma-bates-770998154

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TWITTER

https://twitter.com/EmmaVFX

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VIMEO

https://vimeo.com/emma08

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CONTACT
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